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Red’s Journey · Cross-Platform Game Design

Red’s Journey · Cross-Platform Game Design

A browser-based game reimagined for iOS, Android, and a custom-built arcade cabinet.

Highlight: Designed and adapted a game experience across platforms, evolving gameplay, interactions, and UI from web to mobile and physical environments.

Role: UI/UX Director, Senior Front End Developer, Visual Designer

Tools: Illustrator, Photoshop, CSS, HTML

Metrics

3 Platforms

Web → Mobile → Arcade

2 Player Mode

Expanded gameplay experience

Cross-Platform UX

Click → Touch → Physical Controls

Skills & Proficiency

animation Exploring
Interaction Design Practicing
Logo Design Mastery
UI Design Mastery
UIX Architecture Refined
UX Design Mastery
UX Strategy Mastery

Overview

Red’s Journey began as a browser-based game focused on visual storytelling and interaction.

As the project evolved, the experience was expanded into a native mobile game for iOS and Android, and later into a custom-built arcade cabinet, transforming it into a fully immersive, multi-platform product.

The challenge became not just designing a game — but designing a consistent experience across entirely different environments.

The Challenge

Each platform introduced a different way for users to interact with the game:

  • Desktop relied on click-based inputs
  • Mobile required touch-first interactions
  • Arcade introduced physical controls and shared gameplay

The experience needed to remain intuitive, engaging, and visually consistent while adapting to these constraints.

Design Goal

Create a seamless and engaging game experience that translates across platforms while maintaining:

  • Opportunities for expanded interaction (multiplayer)
  • Intuitive controls for each environment
  • Consistent visual identity
  • Smooth gameplay and pacing

Experience Design

The game was designed around progression, interaction, and immersion.

Core Flow:

Player Input → Movement → Visual Feedback → Progression

Each platform required adapting this loop:

Arcade → physical controls and shared screen interaction

Web → mouse-based interactions

Mobile → touch gestures and simplified UI

home screen
game screen
menu screen
game play
game instructions
arcade cabinet controls

Web Version (Foundation)

The browser version established:

  • Core gameplay mechanics
  • Visual style and tone
  • Interaction patterns
  • Game pacing

This version served as the foundation for all future adaptations.

Mobile Adaptation (iOS & Android)

Transitioning to mobile required rethinking interaction and layout.

Key Adjustments:

  • Converted click interactions to touch gestures
  • Simplified UI for smaller screens
  • Optimized layout for portrait/landscape use
  • Adjusted pacing for mobile play sessions

The goal was to maintain immersion while making the experience feel native to mobile devices.

Arcade Experience (Physical Interaction)

The project expanded beyond digital screens into a custom-built arcade cabinet
(built with help from Andres Gaete — arcade-pi.com)

This introduced an entirely new layer of interaction:

  • Physical controls
  • Shared, in-person gameplay
  • Tactile feedback

The arcade version brought a sense of nostalgia and physical engagement, transforming the experience into something more social and immersive.

Multiplayer Mode

To enhance the arcade experience, a two-player mode was introduced.

Impact:

  • Added strategy and competition
  • Encouraged social interaction
  • Increased replayability

This shifted the experience from individual gameplay to a more dynamic, shared environment.

Visual & Interaction System

Across all platforms, consistency was key:

  • Unified visual identity
  • Consistent motion and feedback
  • Clear interaction cues
  • Adaptable UI components

The system was flexible enough to evolve while maintaining a cohesive experience.

game play

Outcome & Impact

Red’s Journey evolved from a single-platform concept into a multi-platform experience.

  • Created a more immersive and engaging experience across environments
  • Successfully adapted gameplay across web, mobile, and arcade
  • Introduced new interaction models (touch + physical controls)
  • Expanded gameplay through multiplayer functionality

Reflection

This project reinforced the importance of designing for context, not just screens.

Each platform required different decisions, but the goal remained the same:

  • Create an experience that feels intuitive and engaging wherever it lives
  • It also highlighted how expanding beyond digital into physical interaction can significantly enhance user engagement and emotional connection.